The game does fail to teach the player some important mechanics, though, resulting in slight exasperation when you don't realize a solution is even possible. The wizards platforms, for instance, can be stuck to swinging spiked maces, resulting in a pendulum conveyance. That's really cool, but it would have been nice to get a heads-up before I found myself stuck at the bottom of an ice slope for a little too long.
When playing by yourself you switch between the three heroes at will. In a matter of moments you might slash through some goblins as the knight, switch to the thief to grapple to a high platform, then switch to the wizard to move a heavy block in front of a flame thrower. Trine 2 is also very friendly about multiplayer gaming, allowing up to three players to join the adventure either locally or online. I find the game becomes easier this way because you've got more than just one brain working on problems and you can multitask, but it's still satisfying.
The few boss fights prove slightly disappointing. While visually impressive, they don't require the same thought as the rest of Trine 2. Merely crossing a chasm can be a real conundrum, but felling a giant beast is as simple as giving it a few whacks to its weak spots. I do love the way the bosses are foreshadowed early on in levels, though.
Closing Comments
Trine 2 throws players into a dazzling fantasy world and gives them three fun tools with which to save it. It's delightfully open-ended, from how you solve problems to whether or not you go it alone. Fans of puzzle games will not be disappointed.
by Daemon Hatfield
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