Jumat, 13 Januari 2012

Borderlands FAQ/guide

Borderlands FAQ/guide
This thread is to help answer common questions and to turn your newbie ass into
a veteran in nothing flat.  People and Places get mentioned but I don't reveal
any story related stuff.  If you want to ask something about a specific quest
do it elsewhere.  If you have questions about something I mentioned feel free
to ask.   If you don't like the way this thread looks then you know what you
can do and it better involve sharp objects, baby oil, and salt... 

Weapon stats and bonus's
=====================================================
First of all any bonus's on a weapon ARE reflected in its stats.  First lets
run down the basics and then we will move onto the bonus effects.

-Damage = how much pain it dishes out 
-Projectiles = how many pellets/fragments/whatevers fly out of one bullet.
Mainly for shotguns but pistols and smg's and presumably other weapons can have
projectile counts. Projectile counts are displayed in YELLOW and look like x##.
 To get an overall effectiveness rating on these weapons take the damage x
projectile count. Thats how much damage is inflicted if all projectiles hit. 
-Accuracy = how close bullets will hit to what you are actually aiming at.(I
like low accuracy for shotsguns so they really spread out, Anything less than
95% is CRAP on a sniper rifle) 
-Rate of fire = the amount of time there is between each bullet fired leaving
the barrel(.1 - 4 is like single shot, 5-9 is like semi-auto, 10+ is full auto.
Any of those can be useful depending on the gun) 
-Reload Rate = how long it takes to swap out clips/bullets/rockets (you want
positives) 
-Stability = how much the gun bounces around after each successive shot
fired(you want positive numbers) 
-Ammo (you want fat clips) 

Those are the basic stats of a weapon now on to the bonus effects.

First lets make an example Shotgun:
Shotgun 24 x 11(yellow) 
Ammo: 4 
+50% damage 
+reload speed ?? 
+3 projectiles 
+2 ammo capacity
+200% Burst modification
+110% melee damage

Ok like I said the stuff in the bonus section IS reflected in the stats if
applicable.  Lets take the first one +50% damage.  This means that the
shotgun's damage is....24. That means it WAS a damage = 16 but then it got +50%
damage to bring it up to 24.  I have tested these numbers and am 100% sure of this.

+3 projectiles.  Are projectile count for the weapon was 11.  That means it
started out as a 8 and got +3.  It does not mean that you have 14.  

+2 ammo capacity.  This means the gun started with 2 and ended up on 4.  Not
that it has 6. (you can see this be equipping it)    

+200% burst modification.  This a kind of cool bonus.  For every 100% of burst
mod you have you shoot out 1 bullet with the press of a trigger.   So for the
shotgun in my example every time you press the trigger the shotgun fires off 2
rounds(with 11 projectiles each).   The rate of fire is extremely fast for this
also.  

+110% melee damage.  Weapons with melee damage bonus's give you a UNIQUE melee
attack animation different than what your character normally uses.  

Elemental Properties.  Guns can come in elemental
flavors(shock,acid,fire,explosive).  There will be an elemental symbol by the
clip count on the weapons panel with a mulitplier ranging from 1-5.  The higher
the multiplier the more often you will trigger the elemental property and most
likely the more powerful its effects will be. Shock is suppose to be anti
shield(who needs that?), Fire and Acid are anti-flesh(yay), explosive is
suppose to be good against armored/tough foes.

Alot of boss weapons and maybe some other rare ones come with words in the
bonus effect field.  I have no idea what those do.   Some cause your bullets to
look or behave a certain way,  others I think just add a scope, You should
definately equip the weapon and see if you can tell what it does cuz some of
them are very wierd.

Elemental Bonus Effects
=========================================================
This is ALL that is effected by the elemental bonus on weapons(x1-x4, x5?)... 

-The % chance of inflicting the elemental Damage over Time(DoT) 
-The Length of how long the DoT lasts 
-Area of effect. At a certain bonus(maybe 3) and beyond you start causing an
area of effect from your shots that can cause DoT to anything nearby. You can
hit the ground and still set an enemy on fire or you can hit an enemy and set
his buddy next to him on fire. 

According to the load screen attacking something that is suffering DoT with the
same element is suppose to make the next attack stronger(maybe ONLY ACID)

-I saw this to be true for the damage caused by a bullet. After I inflicted
acid on something each shot I fired(from the same gun/acid) made the damage
from the bullet(not DoT) go up each time. 
-If you apply a second DoT to a target does it improve the damage? I dont have
an answer yet I have to do more testing. 

As Far as the damage between plain ammo and elemental ammo...people/monsters
have resistances to different types of elements and to DoT. 

-Direct Damage Resistance: The damage caused by the actual bullets (some
targets may take 200 damage and others may take 900) 
-DoT Resistance: The damage caused by elemental DoT (some targets may take 30
damage per tick, and others take 100+) 
-Both of those can vary BY element on a person/monster 
-Armored targets like Alpha/Bad Skags and Spiderants are very weak to elemental
damage. The difference can be almost twice(90%) as damaging as plain ammo. 

What elemental bonus's ABSOLUTELY DO NOT DO... 

-Affect the DoT damage. x1 does the same DoT as x4 of the same element 
-Affect the direct damage. x1 does the same damage per bullet as a x4.

As Far as what elements are best.  Fire destroys skags and humans,  explosive
is great against crabworms because it makes it easier to hit their eye.   Acid
and Lightning... I struggle to find a reason to use these.  Acid does way less
DoT than fire and it sucks vs skags contrary to the load screens.  Lightning is
super effective vs shields but otherwise...

SHIELDS
====================================================
Shields come in a large variety.  Some offer protection from certain elements.
 Some regenerate faster.  Some regenerate your health(slow and quick).  Some
cause AoE damage when depleted.   I found it really hard to predict how good a
shield was going to be except by using them and trying them out.  I can without
a doubt say that you want the time stat to be as big as possable because thats
how fast your shield regenerates.  I think the Capacity of your shield is both
a positive and a negative.  

A positive because it stops more damage before dropping.  I think large cap
shields can be a negative though because they can take MUCH longer before they
actually start to regenerate.  Like one of my shield only takes 4 seconds
before it starts building back up but others take 9.   Some shields can totally
recharge in 13 seconds and I have timed others that take 32 seconds.  

Some of the better shields in my opinion are Quick Health, Burst, and Max
Health Shields.  Quick health shields regen your health "very quick".  They are
rare but they make great newbie shields.  As you get better at the game and
hopefully take skills that let your special ability heal you then you will want
to use some of the others instead cuz health regen wont be a problem.  Burst
shields send out an elemental blast when they are depleted.  Max Health shields
improve your max health which really helps you stay in a fight and improves how
much health you regen.

To test the shields youself just make sure to remove your current shield and
then exit your menu screen and back out to the game. Then go back in and add a
shield your thinking about using and then exit the menu and start counting how
long it takes to recharge fully.   

Resistance shields and slow health regen are worthless in my opinion. 

Health Management
====================================================
There are several ways to heal in Borderlands. 

=First is with items and is stupid because you waste inventory space and it
only heals a pathetically low amount. 
=Then you have shields. Slow regen is ok if your desperate. But if you can find
a shield that gives QUICK health regen then you should have no problem staying
alive. They have really low shields though but they recharge super fast so you
just have to learn to move and mitagate damage. 
=Then you have class abilities. Each character has 1 or more skills they can
train in to make their special ability trigger health regen or killing things
trigger health regen.  Taking these skills makes you virtually industructable.
  Brick can regen while berserk and from killing stuff while berserk.  Lilith
can heal while phasing(which causes AoE damage and gives her time to regen
shields).  Mordechai can trigger health regen off killing stuff and or he
recieves a portion of health from how much damage his Bloodwing inflicts. 
Roland triggers health regen of killing and by deploying his turret, he also
has a skill that lets him heal others by shooting them. 
=Then you have Class Mods. Mordachai is the only one I have seen with a Class
Mod that heals. 

Skills
====================================================
Speaking of skills...  You unlock your classes special ability at level 5.  You
then earn skill points every level after that (45).  Each skill can only be
raised to 5.   That means you will only be able to max out 9 skills from the 3
skill tree's.  Don't worry about screwing up your skills though.  You can
purchase a skill redistribution from a New-U station.  Now which 9 to choose.....


Class Mods
==================================================== 
You eventually unlock these things called class mods. Your Class has 3 trees to
pick skills from. Class mods come in 3 flavors one for each tree. They can
grant TEAM WIDE bonus's like more health, more shields, health regen, ammo
regen OR they can help your individual character be better at their chosen path
on the skill tree. Like boosting their damage or reload speed with your classes
favorite weapon or giving bonus's to how your ability works. Class mods also
can grant skill bonuses. Thats what I really want to talk to you about since
the other stuff is purely personal choice. 

You might get a class mod that says one of the following.. 
+3 Diva (Siren) 
+2 birds of prey (Hunter) 
+1 Unbreakable (Berserker) 
+3 Assault (Soldier) 

As long as you have atleast one point into the skill getting the bonus it will
be in effect. If you have already maxed out the skill 5/5 then the bonus points
WILL COUNT. I tested this out just like I did the bonus damage on weapons So i
know this to be absolutely without a doubt true. 

So it is possable to have Lv8 Diva, Lv7 Birds of prey, Lv6 Unbreakable, or Lv8
Assault or any other skill affected by the class mod item. I don't know what
the max is for +bonus's. I hope its around +5. I havent seen any go past +3
though. 

Elemental Artifacts 
====================================================  
Elemental Artifacts are things that start dropping at a certain point in the
game that change the elemental properties of your characters special ability.
Acid/Fire/Light/Explode Phase walking, Bloodwing, Berserk, Turret. 

Don't be afraid to "use" them. You PERMANENTLY learn them once you use the
artifact. Artifacts come with levels that you CANT SEE. If you try to use an
artifact and its the same level or less as one you already have then the game
wont let you and you can sell it. If you do use it then that means you didnt
have that element or one you did have has been upgraded. 

To switch which element your ability has just goto the skill tree and click on
the elemental symbol in the upper left. 

In playthrough 1 EA's cap out at level 4.
In playthrough 2 EA's cap out at level 5.
After you finish playthrough 2 EA's cap out at 6+? 

You probably have to go online to find something stronger than level 6 but I
will let you know...or somebody else can speak up on it.  

Weapon Slot SDU
====================================================
These unlock your 3rd and 4th weapon slots.
==Reward for "Return to Zed" quest(jumping Piss Wash Gulley in a runner).(Arid
Badlands)
==Reward for "Road Warriors" quest(killing Mad dog and reaching new
haven).(Dahl Headlands/New Haven) 

Backpack SDU
====================================================
Pack SDU give +3 slots to your bag increasing the amount of crap you can carry
and are gotten from fixing broken claptraps. On your second playthrough and
beyond you will RANDOMLY be given a backpack SDU. If you have a desperate need
for more slots then grab the repair kit for any of the broken claptraps below.
Then run to one of the save points on the level. Now your game is saved. Now
run to the claptrap and repair him and if you dont get a backpack SDU hit your
x-box button and signout your profile and you will get kicked to the main menu
without saving. Then just sign back in and try again until you get it.  PS: 
The chance to get one on your second playthrough+ is an INDIVIDUAL calculation.
 If you are in splitscreen one person may get it and the other not. 

==Lost Caves(Arid Badlands)
==Sledges Safehouse(Arid Hills)
==New Haven
==Tetanus Warrens(New Haven)
==Crazy Earl's Scrapyard(Rust Commons West)
==Krom's Canyon(Rust Commons East)
==Trash Coast(Rust Commons East)
==Old Haven(Rust Commons East) ONLY AFTER you are sent back into Old Haven to
rescue the Salt Flats Gate Claptrap.  And Im pretty sure only AFTER you rescue
him does the broken one show up.
==Salt Flats(Rust Commons East)
==Crimson Fastness(Salt Flats -> The Backdoor -> Crimson Fastness) You can only
enter "The Backdoor" by finishing the main mission in Salt Flats.

Ammo SDU
====================================================
Ammo SDU increase how much ammo you can store for each type of weapon and are
purchased from ammo vending machines. You should ONLY buy upgrades for the
weapons you use. Don't waste money on weapons you don't use because you can
just wait for orange upgrades at the end and buy it then and skip white, green,
blue, purple. 

==1st Playthrough== 
-WHITE - Skag Gully/Fyrestone(after you visit skag gully)(Aird Badlands) 
-GREEN - Arid Hills/Circle of Death (Arid Badlands) 
-BLUE - Ernest Whitting? (Dahl Headlands) 
-PURPLE - Outside Arena of Slaying(Rust Commons West) 
-ORANGE - Not in first playthrough 
==2nd Playthrough== 
-ORANGE - Fyrestone, as soon as you unlock first ammo/weapon vendor 
-ORANGE+ - Outside Arena of Slaying(Rust Commons West) 

Waypoints/quests
====================================================

For scavenger and other "collect multiple crap" missions the waypoint WILL NOT
lead you to the exact position of items.  Just the general vicinity.  All items
will be in the nearby area and are shiny green.  They also show up as loot on
your compass if you are close enough.

Lilith
====================================================
Im not gonna break down each character and their skill tree's it doesnt belong
in this thread.  However I do want to mention something about Lilith because I
DO find it necessary to point out.   Lilith's description just said she likes
inflicting elemental damage but it doesnt list any weapons(because all of them
can be elemental).  BUT one branch of her Class Mods is devoted to increasing
the damage of SMG's.  By no means is it necessary that you use SMG's on
Lilith(I didn't) but I do wish I had known about it ahead of time so I could
have atleast thought about it.  

Difficulty
====================================================
Your level is the biggest factor in the game.  If you are lower level than an
enemy you do less damage and take more damage.  If you are stronger than an
enemy you do more damage and take less damage.  Thats it.  Missions are rated a
difficulty by your current level.  If something is a couple of levels above you
then it will be tough,  couple levels below you is trivial.  If your at just
the right level the difficulty is normal.  

If you are getting your ass handed to you in a quest just go somewhere else and
grind on random stuff or go do other missions to level up first.   If I had to
guess though.....the more you push yourself and try to take on stuff thats to
hard for you the better the loot will be...but it could be just as likely that
loot is hardwired into the level of the bad guys and area and stuff and your
level is irrelevant.

Controls
====================================================
I guess this is purely personal preference but I will promote mine!  I think
the best controls in this game(although slightly off) is "NUKED".  This is
almost identicaly to Gears of War style but the grenade button is replaced by
the ability button and to jump you have to press Y button(I don't think GoW had
jumping but usually its the A button....maybe im thinking of halo....maybe its
a combination lol).  

New Game+
====================================================
Once you have beaten the game you get put back into the game after the credits.
To access your new game+ you have to exit and then start up a game like normal.
 On the character select screen you can also choose which playthrough you want
to play in.

In Playthrough 2 bad guys start out at around level 30-34+.  You find better
loot because the monsters are tougher.  You can find higher level EA's. 
Claptraps only RANDOMLY give you Backpack SDU(see above).  But essentially you
go back through all the missions.  

Once you finish a second playthrough there is no third playthrough to select.
HOWEVER.  After you exit and re-enter the game all the monsters will now be
level 48-51.  Again you can find better loot and higher level EA's.  Since you
are still sort of in playthrough 2 you no longer have to do missions and you
are free to warp wherever you want.  All of the bosses in the game should be
there except for the final boss who you wont get to fight again.   The most
important thing to know is that you can't attempt to save any more
claptraps.   So unless you cheat and grab the Backpack SDU from Playthrough 2
you will have lost your chance forever at them.  

Leveling up two guys at once
==================================================== 


First of all you can't level up two guys for the same gamer profile. Second
this should only be attempted if you have WIRED controllers as an unwired
controller will constantly want to turn off every 15 minutes. But if you don't
mind switching or want to level up a friend then read on. Just goto main menu
of the game and sign in with both profiles. Then choose splitscreen. Pick the
first players characters first. Then the second player. 

Then treat it like a single player game. You will only have half the screen but
you will be leveling up two people. Now here are some rules to remember 

-You both get equal xp no matter how far apart(A difference in levels can make
it look like one person is getting less but its just that one person leveled
and is now getting less XP) 
-You only share money if you are close(quest $$ is always shared) 
-You will level faster than your second character, but its only because you are
completeing challenges that grant XP that is NOT shared(no matter the distance). 
-You will not be able to compete in the Arena of Death/Arena of Slaying(unless
your super high level and psycho) 
-You will face TOUGHER monsters(more health/deadlier) and more of them(yay?),
and have a better shot at good loot 
-Your second character will get weapon proficiency levels in whatever weapon he
is HOLDING 

Now if this is realy for co-op you should always use the same pair of
characters so they complete all the same quests. You can drag a low level
character around with your higher level main though. Im not sure what that does
to XP. I tried that out a little and I didnt see a HUGE bonus amount of xp
flowing to the second character and they had a huge level difference between them. 

The reason you can't do arena's is because both people need to enter the arena
to activate it. And if one person dies then the opponents disappear. It would
be possable to do them if you are way over leveled though so stuff can't hurt you. 

TROUBLE AREA'S: Theres two spots in the game where you will have trouble
if your playing splitscreen alone. To fight the boss at Salt Flats you gotta
take an elevator up to him but it will only work with both players on board.
After you get to the top the entrance isnt safe either. If you fast you can
move the second guy to safety and then jump back on your main. The second area
is the very last boss battle of the game. Again the entrance isnt safe. There
are places you can put the second player to keep him safe. Just be ready to
heal them if need be. 

VERY IMPORTANT TIP!!!!: Max out the second players ammo supply's ASAP. A
persons ammo count affects what type of ammo drops. I just started playing and
I was finding NOTHING but revolver and repeater ammo. I thought the game was
glitched. Then it dawned on me that maybe the second player was low. So I
checked and sure enough he was low. I ran over to a vendor and maxed out his
ammo and poof I started finding normal ratio's of ammo lol. DONT FORGET!!!! lol. 

ADVANCED TIP!!  Why not use the above tip and take advantage of it for
unlimited ammo??  If you are playing splitscreen solo and you only use one gun
type who needs to find all that other crap ammo??  Hand off your favorite
weapon class to the second unused character and have him empty all of his ammo
and then give the gun back.   Now you will find nothing BUT that type of ammo
and lots of it because the game thinks your empty!!  Now you have unlimited
ammo without using a class mod!!

Some other tips that don't belong anywhere else..
====================================================
-If you are a sniper and you drive a runner your gun may not stabilize/level
once you get out until you switch weapons
-At New Haven, Marcus(the bus driver/weapon vendor guy) will have quests
available after complete the mission to restore power to New Haven
-At New Haven, As soon as Krom's Canyon gets brought up as a mission start
checking across the street from the weapon vending machine in fron't of
Marcus's.  A new one randomly appears there with better stuff(where the garage
door is).  I don't know what controls it.
 
by: _AbBaNdOn

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