Kamis, 26 Januari 2012

RED FACTION: ARMAGEDDON (PS3) FAQ/Walkthrough

This guide may only be hosted at IGN FAQs. Posting permission will not be
granted to any other site. I ask anyone who finds this file anywhere other
than IGN to please let me know.
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( Table of Contents )
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I. Game Mechanics [01]

- Controls [01-01]

II. Walkthrough [02]

- Chapter 01 : The Terraformer [02-01]
- Chapter 02 : We're Not Alone [02-02]
- Chapter 03 : Outbreak [02-03]
- Chapter 04 : Road to Bastion [02-04]
- Chapter 05 : Bastion Defenses [02-05]
- Chapter 06 : Water Supplies [02-06]
- Chapter 07 : Ice Mines [02-07]
- Chapter 08 : Infection [02-08]
- Chapter 09 : On the Run [02-09]
- Chapter 10 : Relay Stations [02-10]
- Chapter 11 : Marauder Defenses [02-11]
- Chapter 12 : Older Enemies [02-12]
- Chapter 13 : Roads Less Traveled [02-13]

III, Game List [03]

- Audio Logs [03-01]
- Upgrades [03-02]
- Trophies [03-03]

IV. Extras [04]

- Credits [04-01]

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I. Game Mechanics [01]
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__________________________________________________________________________
( Controls 01-01 )
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This section outlines the controls for the game. Apart from the
normal scheme, there are also other preset configurations for you
to choose from.

On Foot Controls
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Directional Pad -- Select weapon
Left Stick -- Move character
L3 (press) -- Sprint
Right Stick -- Look around; Aim
X -- Jump
O + Left Stick -- Dodge
Square -- Reload; Interact
Triangle -- Crouch
L1 -- Zoom; Snap to target.
R1 -- Attack
R3 -- Melee
L2 (Hold) -- Repair
R2 -- Nano Forge ability
R2 (Hold) -- Bring up Nano Forge radial.
Select -- Display GPS for current objective.
Start -- Pause game.


Exoskeleton Controls
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Left Stick -- Move Exoskeleton
Right Stick -- Look around; Aim
R3 -- Melee 1
X -- Jump
Square (Hold) -- Enter or exit exoskeleton
R1 -- Attack 1
R2 -- Attack 2
L1 -- Zoom; Snap to target.
L2 -- Melee 2
Select -- Display GPS for current objective.
Start -- Pause game.


Walker Controls
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Left Stick -- Move Walker
Right Stick -- Look around; Aim
R3 -- Melee 1
R1 -- Attack 1
R2 -- Attack 2
L1 -- Zoom
L2 -- Target Mode
Select -- Display GPS for current objective.
Start -- Pause game.


Flyer Controls
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Left Stick -- Move Flyer
Right Stick -- Look around; Aim
Square -- Ascend
X -- Descend
R1 -- Attack 1
R2 -- Attack 2
L1 -- Zoom
L2 -- Target Mode
Select -- Display GPS for current objective.
Start -- Pause game.


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II. Walkthrough [02]
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__________________________________________________________________________
( Chapter 01 - The Terraformer 02-01 )
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Objective - Enter the Terraformer
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For starters, allow SAM to check on you and do as she asks. Once
that's done, run up to the wall and smash through it with Maul.
You'll then receive the Plasma Cannon a little further in; switch
to that one and get going. Well, turns out that the entrance is
sealed off by a force field. Use the Plasma Cannon to destroy the
3 solar towers and disable the shield.

The targets will be marked so it's impossible to miss them. A
single charged blast from the Plasma Cannon is enough to bring down
a tower. You can also Maul them to the ground if you want, but
remember that you can be crushed by the debris and die if you're
not careful. With the towers down, feel free to explore then
continue through the newly opened entrance to proceed.

You can pick up the Salvage off to the left some ways ahead. There
will be enemies along the way from now on too, so switch to your
rifle and take them out; you can use the debris as cover as well if
needed. Onward to a cutscene.


Objective - Eliminate the Cultists
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When the calvary lands, you'll be told to secure the area. Destroy
the building with the Plasma Cannon to take out all the enemies at
once. Do explore and restock as needed before you proceed. Follow
the rest of your team and you'll soon meet up with a large group
of cultists. Try to blow things up whenever possible to make
things easier as this can kill multiple enemies with minimal
effort.


Objective - Enter the Terraformer
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Continue on and once you spot a destroyed bridge, use the Nano
Forge to fix it and get across. In the next room, restock then use
the panel by the door to enter the cargo bay.


Objective - Kill the Scout Walker
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Well SAM lied, but really this shouldn't be all that hard. The
Scout Walker has 2 attacks an electric discharge and a laser. Lure
the thing into attacking you then roll out of the way and fire at
it with your rifle; you can use the Plasma Cannon if you want but
it's pretty ineffective. The walker is a bit slow in recovering
between each attack, so you can inflict a good deal of damage
before it fires again. Use the crates as cover and repair them with
the Nano Forge if destroyed. The walker's laser attack deals
massive damage if it connects so try to avoid that one as much as
possible.

After destroying the walker, loot the place before entering the
Terraformer. "Unto the Breach" trophy unlocked.


Objective - Get to the Turbine Room
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The Impact ability is now available. You can use it to smash
through walls; but I suggest sticking to Maul for this. The path
here is straight forward so just move along while eliminating
enemies that are in your way. If you encounter cultists that are
sticking close to each other, use the Plasma Cannon as it's a
lot more effective and saves you rifle ammo.

You also get plenty of opportunities to engage the cultists in
close-ranged combat, kill them off with Impact to get the
"Haymaker" trophy.


Objective - Repair the Turbines
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When you reach the turbine room, SAM tells you that the cultists
are going to destroy the Terraformer so you're gonna have to save
this place. But first, clear the room of enemies then use Nano
Forge to fix the catwalks and turbines. There's also some
salvage under the catwalks, so drop down there before you fix
them. Onward to the core now.


Objective - Save the Terraformer
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Once again we have a straightforward path here. Clear the room of
hostiles first and shoot the canisters to pick up some salvage.
There is a ladder for you to climb then fix the catwalks with Nano
Forge to proceed. There are plenty of close encounters that gives
you a chance to use Impact on enemies too, if you don't have the
"Haymaker" trophy yet. Keep going and you'll soon reach the core
and receive a new objective.


Objective - Find Adam Hale
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Proceed down the corridor to the right for a cutscene. A SHIVA
exoskeleton awaits in the next room. Just stay on the move,
taking cover behind the massive object in the middle of the
area. The Plasma Cannon is highly effective on this enemy. A
door eventually opens, granting access to the bridge controls.

Exit this room and cross the new bridge towards the wall at the
opposite side for one more event.

__________________________________________________________________________
( Chapter 02 - We're Not Alone 02-02 )
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Objective - Explore the Tomb
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Continue forward, collect the salvage and you'll be told to clear a
path to proceed. Use your exoskeleton's magnet gun to fire an anchor
at the door then place the attractor elsewhere to yank the door
loose. Moving on through the new exit, go right. In the next room,
grab all the salvage and walk up to the hologram at the opposite
end of area. A ball will drop from above and smash the hologram.

Now, grab the ball with the magnet gun and use it to smash through
the wall to create a path further into the tomb. You can use your
GPS to figure out which way to go just in case. Enter the new
chamber for a cutscene.


Objective - Destroy the Seal
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Fire at the giant monolith then place attractors on the walls to
pry the seal apart piece by piece. Repeat until the entire thing is
destroyed. "Secrets Long Buried" trophy unlocked.


Objective - Get Back to Bastion
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The Magnet Gun is now unlocked, meaning you can use it even without
an exoskeleton. Follow the path until you see a hole; crouch under
it to get through. Keep going and you'll eventually run into a
creature that SAM can't identify. Further down the path is some
debris to be cleared by the Magnet Gun or Maul. There is some
salvage off to the left side of the cliff, so go grab those first.

Head back up the slope and through the debris. You will see a
broken upgrade station for you to fix using the Nano Forge. Buy
whichever one you like and proceed further along the linear path.
Take note that you can use the magnet gun to collect the salvages
that are too far to reach. You'll have your first encounter with
Creepers some ways ahead so be ready.

This new enemy often come in moderate numbers, so it's easy to be
trapped if you get too close. Hang back and let them come your way
instead then pick them off. These things remain stationary when
they attack so you'll have plenty of time to take them out.

If you picked up the Shockwave upgrade earlier, then this a good
time to start working on the "Zero G War" trophy. Use Shockwave
when a Creeper jumps you then kill them while they're airborne.

Moving on, collect more salvage, kill more Creepers. A cutscene
eventually plays and this time you get to deal with creeper-spewing
pods. Sweep the Creepers from a distance first then aim for the pod
You'll also get a Shotgun somewhere nearby. You can use this new
gun on the next set of creepers and pods if you want. Once cleared,
switch to Maul and proceed. You will fall into a cave full of
creepers; hack them with the Maul when you're surrounded, then turn
your attention to the pair of pods. Grab the salvage here too.

When that's over, make your way the hill for an event. Now, you'll
encounter Ravagers for the first time. These creatures are bigger
and therefore tougher, but fortunately their speed isn't very good
so use this to your advantage and take them out. Push on and drop
off the chasm, quickly clearing out the pods that produce Ravagers.

Letting these things swarm you is obviously a bad idea so don't let
it happen. The Shotgun is very effective against them. You'll
encounter a few more Creepers and Ravagers along the way, kill them
off like usual. Keep going until an event plays.

"We're Not Alone" trophy unlocked.

__________________________________________________________________________
( Chapter 03 - Outbreak 02-03 )
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Objective - Get to the Mining Colony
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Not much to say here. Simply follow the path, collecting salvage
along the way. This contributes to the "Salvager" and "Nanergy"
trophies so try not to miss any. You'll find the Charged Launcher
somewhere as well. A new objective pops up as soon as you reach the
colony.


Objective - Stop the Invasion
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Some pods will appear and send out Ravagers. Use the Charged
Launcher to take them out with one shot. If they start jumping onto
the buildings, use your Magnet Gun to hurl the structures toward
the walls and smash the enemies.

After this, you'll need to find the origin of the transmission
signal. Use your GPS to point you to the right direction as needed.
Do explore the area and grab all the salvage that you find.


Objective - Get to the Elevator
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Use the upgrade station to buy something if you can afford them
then follow the path indicated by your GPS. There are Creepers
waiting to die at the end of the tunnel as well. Beyond here is a
rather large group of enemies that you must clear to reach the
elevator.

Use the Charged Launcher to take out the giant monolith in the
middle; if you run out of ammo, use the magnet gun to hurl
buildings at the creature until gives up. You can now focus on the
remaining Ravagers. You can also try smacking two enemies together
with the magnet gun, as Ravagers happen to like clinging onto walls
This should give you the "Martian Matchmaker" trophy.

Once clear, explore the area for any leftover loot then follow your
GPS to the elevator and activate it.

__________________________________________________________________________
( Chapter 04 - Road to Bastion 02-04 )
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Objective - Secure the Elevator
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Turn around first and collect all the freebies behind you, then move
along to the next objective when ready.


Objective - Stop the Attack
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Here is another monolith and a horde of Ravagers and Creepers. Use
your magnet gun to hurl the pair of gas tanks at the monolith then
take it down with your weapon of choice. Turn your attention to the
remaining enemies afterward. Moving on past the convoy, you'll be
told to try and use the Weapons Locker. Choose whatever loadout you
want and proceed further down the path for an event.

This will be your first encounter with a Berserker. It is
accompanied by Ravagers and Creepers that emerge from pods. Try to
hang back by the road so that you can see the enemies when they
approach, allowing you to take them out without getting surrounded
You might also wnt to try killing Berserker when two other enemies
are nearby. You'll receive the "Boom Goes the Dynamite" trophy if
successful.


Objective - Repair the Bridge
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Simply use the Nano Forge to fix the bridge and continue to do so
until the convoy makes it across. Collect all the salvage that you
find then continue down the path past the convoy for a new goal.


Objective - Investigate the Construction Site
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There are Creepers here waiting to die. Kill them and you'll be
told destroy the infected building.. Use the magnet gun to demolish
the structure to your left until this objective is cleared. Proceed
further down the path and collect all the loot. Use the upgrade
station too if you have salvage to burn. Onward to a new objective.


Objective - Ride the Excavator
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You can pick up a Plasma Cannon near the excavator. Get on the
machine when ready. Now, you'll be facing off against a massive
horde of aliens while the excavator carves a tunnel for the convoy
There is a wall onboard to be used for cover; fix it with your
repair module if destroyed.


Objective - Get to Carver Center
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Proceed along the path and take a right into the tunnel to find a
weapons locker. Use this if you like. Otherwise move up the slope
at the opposite side for an event then kill off the Creepers that
appear afterward. Continue further up for a new objective.


Objective - Destroy the Infected Buildings
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Hop onto the LEO exoskeleton to your right and use it to eliminate
the pods, followed by the rest of the hostiles. Demolish the two
buildings with your rockets next. With this exoskeleton, you can
start racking up kills for the "Crusader" trophy.


Objective - Get to the Gondola Station
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Collect all the salvage dropped by the wrecked buildings before
heading down the path with your exoskeloton. Follow this long but
straightforward path, killing off monoliths and creepers as you go
Also, do check out any structures that you come across and loot
them. Keep going until you receive a new objective.


Objective - Ride the Gondola
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Past the stairs to the east is an upgrade station for you to use.
Activate the gondola when ready. Enemies will appear as the
gondola approaches, so get back into your exoskeleton and clear out
the aliens and defend the convoy. Take a ride on the gondola and
kill off all approaching enemies, which should be easy enough
with the help of an exoskeleton.

Destroy the debris further down the track and defeat more aliens.
Focus on the pods to the right first then kill off any stragglers.
Keep this up until your ride stops and jump off.


Objective - Get to the Bastion Elevator
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Collect all the loot here before you proceed. Mow down the horde of
aliens including the pair of monoliths. Focus on the monoliths
first as they can power up enemies. You might want to try and kill
off 5 creepers at once with the LEO exo's shoulder bash for the
"Ooooh Yeah!" trophy. Continue further down the road, defeat more
aliens and you'll soon receive a new objective.


Objective - Repair the Generator
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Keep going until you see a pair of stairs, head down to find a
weapons locker; change weapons if you wish. Use the Nano Forge to
fix the generator here. You'll run into another horde of aliens
upon exiting the area. As always, eliminate the monolith first
then kill off all the hostiles climbing up from the chasm.

Once the area is clear, wait for the convoy to reach the elevator
and activate it. "Vanguard" trophy unlocked.

__________________________________________________________________________
( Chapter 05 - Bastion Defenses 02-05 )
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Objective - Gather Power Cells
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Check out the upgrade station for some new stuff if you like. Pick
up the Banshees and continue onward for a brief event. After that,
get behind the turret, kill off the aliens then switch to an
explosive weapon to get the power cell down and pick it up. You'll
need to collect 3 of these things by the way. Collect all the
salvage before heading through the tunnel.

In the next section, follow the hill all the way up to the next
power cell, while killing aliens along the way. Shoot the cell to
get it down and grab it. Restock on ammo and proceed.


Objective - Turn off the Force Field
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Activate the controls nearby only to realize its not working so use
your repair module to fix the generators. There are 3 of these to
be repaired. The first one is located right next to the control
panel. A horde of aliens will appear immediately after. Defeat them
and head over to the next generator. Collect all the salvage; the
ones on the scaffold can be retrieved with the magnet gun. The last
generator can be found not too far from the second one. Fix it,
return to where the force field is and use the control panel again.


Objective - Gather Power Cells
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After the brief scene, get on the turret and take out some aliens.
Continue through the tunnel and once you encounter the next horde
of monsters, run back to the turret and use it to your advantage.
With the aliens gone, you can safely head for the last power cell.
Shoot it to get it down. Fix the nearby upgrade station as well.


Objective - Return to Bastion
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Follow the path until you run into another alien horde. There are
monoliths here too so deal with them first as always. Turn your
attention to the remaining enemies afterward. Get a move on and
keep going until you trigger a cutscene. More aliens will appear
together with a monolith. You can fight these things or just run
for Bastion, which shouldn't be too faraway now.

__________________________________________________________________________
( Chapter 06 - Water Supplies 02-06 )
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Objective - Find the Water Pumps
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Kill the small group of aliens and pick up the Nano Rifle before
exiting. Follow the path down to the bottom, clearing hostiles
along the way. You'll find an even larger horde of aliens at the
bottom so I'd recommend using the Plasma Cannon or Charge Launcher
to deal with enemies that are close together. The gas tanks work
too. There is a pod inside a small room in this area as well; find
that first and destroy it, then deal with what's left afterward.

With the area cleared, your next objective is to fix the 4 water
pumps that are in this room. Use your repair module to do this.


Objective - Find the Next Pumping Station
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Follow the straightforward path wherein you'll encounter pockets of
resistance, nothing big really so keep going until you're told to
clear the area. Most of the enemies are above you, take them out
and repair the two water pumps. Continue onward and climb down the
hatch when you see it.

__________________________________________________________________________
( Chapter 07 - Ice Mines 02-07 )
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Objective - Find the Corporal
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There is an upgrade station here that you can use if you like. Do
grab the Rocket Launcher too. Continue further into the mine, a
brief event plays, and you'll get to fight a Wraith for the first
time. These things have the ability to cloak themselves and be
invisible. Use the Nano Rifle to take them out quickly. Defeat a
Wraith before it can disappear and you get the "Crack Shot" trophy

You'll be told to repair a generator to restore lights, so head
over to where it is and use the nano forge to fix it. There will be
a few more Wraiths waiting along the way as well so be ready. With
the lights back on, check your GPS and follow the path it points
you to. Small pockets of alien resistance is to be expected, but
it's nothing big, so keep going until you reach a room where SAM
says an attack took place.

There is an upgrade station here; take a look if you like. Clear
the area of aliens and proceed to the lower level where more
monsters are waiting. Use a heavy weapon like Rocket Launcher to
eliminate the pair monoliths before focusing on the smaller
targets. Push on, while fighting your way through small groups of
hostiles. Just use your GPS if you're lost. Keep going and you'll
eventually receive a new objective.

Use the control panel here then start killing aliens until the
bridge locks into place, cross it. There are Creepers here that you
can easily melee to death for the "What's Best in Life?" trophy.
Wait for them to jump onto the catwalk and step on them. Push on
until you see a generator that's located high above you. That
one must be fixed so you get a new objective.


Objective - Repair the Elevator Generator
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Have your GPS point the way and move on. Clear out all hostiles
Fix the upgrade station when you find. Use it to unlock the Repair
Grenade ability. With that in hand, head back to where the
generator is. You'll encounter hostiles which include monoliths
Take these out first as always, then step on the creepers when
they land in front of you. Toss a repair grenade at the genearator
to fix it. Once done, head over to the lift to ride it to the top
for a cutscene


Objective - Get to the Purification Plant
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Follow the corridor, kill some aliens. Waiting in the next room are
a bunch of Wraiths; take them out and loot the place before moving
on. Keep going while fighting through a series of alien encounters.
You'll eventually reach a room that has an upgrade station. Use it
if you want. Otherwise, proceed a bit further for a cutscene.


Objective - Destroy the Building
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For this objective, smash the support beams until the entire
structure falls apart. There will be enemies getting in the way as
you do this so deal with them first. Once the building is
destroyed, clear the area of hostiles, loot the place, and RTB.

"Things Fall Apart" trophy unlocked.

__________________________________________________________________________
( Chapter 08 - Infection 02-08 )
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Objective - Destroy the Infected Buildings
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Follow the path to a Plasma Beam and pick it up. Drop to the bottom
level where you'll have to demolish 5 infected structures. Kill any
hostiles first, then use the new Plasma Beam weapon to tear the
buildings apart. The magnet gun also works if you don't like
wasting ammo. Loot the place before moving to the next target.
Repeat until all 5 buildings are down.

When that's over, follow the path back to Bastion.

__________________________________________________________________________
( Chapter 09 - On the Run 02-09 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Objective - Find a Way Out of the Sewers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collect the Pulse Grenade and follow the path, killing hostiles as
you go. The enemies in this area are mostly creepers, ravagers and
pods. Take out the pods first whenever you see them as the
creepers and ravagers spawn from them. Keep going and you'll
eventually receive a transmission from Kara.


Objective - Find Alternate Route
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Proceed further up only to find that the path to your destination
is blocked. Use your GPS to point the way and trace your steps
towards the market, where you'll find an exoskeleton, weapons
locker, and an upgrade station.


Objective - Find Kara
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Board the exo and use it to plow through the aliens. You get
another chance to work on the "Crusader" trophy with this so put
to good use. Keep going until you get a new objective.


Objective - Reach the Elevator to the Surface
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much to say except trudge onward with your exoskeleton, plowing
through all the aliens in sight. You will soon come to a ladder
where you must get off the exo to climb up. Grab all the loot up
there and use the upgrade station if you wish. Continue down the
other side when ready.


Objective - Kill the Behemoth
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This creature is big but it's not that difficult to defeat. Heavy
weapons like the Plasma Beam and Pulse Grenade can end this battle
pretty quick. Simply keep a good distance between yourself and the
creature then fire away. Roll backwards to avoid its charge and
swipe attacks. Continue shooting until it drops.

With the Behemoth dead, follow your GPS to where Kara is and hold
[] to join her at the elevator. "Survival of the Fittest" trophy
unlocked.

__________________________________________________________________________
( Chapter 10 - Relay Stations 02-10 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Objective - Find and Destroy the Alien Pods
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As expected, your team gets ambushed by aliens. Kill off all that
you can but it soon becomes clear that the horde will just keep
coming unless you destroy the pods, so that's what we're gonna do.
There are 8 pods in total, and they're not that difficult to spot
since you've seen plenty of them throughout the game already, and
you can always consult the GPS if you get lost.

The main issue here is dealing with the massive alien horde that
gets in the way. I just went with the assualt rifle for this. For
the flower monster, use the Plasma Beam to kill it. Once all the
pods are gone, go rejoin the the Red Faction.


Objective - Defend the Red Faction
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There will be a ton of enemies on the way back. Retreat for now,
ignoring the monsters until you get your hands on the LEO
exoskeleton, then you can fight back. Kill off all the aliens
that you see and you'll soon receive the "I'm All You've Got"
trophy. Hold [] when the prompt appears for a cutscene.


Objective - Destroy the Relay Stations
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collect the salvage then plant the beacon at the marked spot. Next
up, you need to destroy 5 relay stations. The first one should be
just a bit up the path, further ahead is a Rail Driver, grab it
and continue toward the rest of the stations. This part is pretty
straightforward as all the targets are marked. You'll run into some
minor resistance along the way so get rid of them, loot the area of
salvage. Repeat until all 5 stations are down.

"Weather the Storm" trophy unlocked. RTB for some events.


Objective - Get to the Perimeter Outpost
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You begin this level piloting a Marauder Scout Walker, which means
you can start working on the "Martian Drive-By" trophy. You will
different orders on the way to the outpost, most of which involves
destroying things and killing people. Fortunately, the Marauder is
an incredibly efficient weapon so wreaking havoc won't be an issue.


Objective - Hold Off Hale's Attack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll be given a chance to pick the weapons you want after all
those cutscenes. To start with, you'll find yourself in a moving
cart with a giant mech on your tail. The key here is to shoot the
explosive devices at the side of the tracks. Shooting the mech
is ineffective so don't bother.


Objective - Escape the Dig Site
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This part of the level involves killing enemies from a lift. Fire
at the cultists with your weapon of choice. You have unlimited
ammo on all of them so don't worry. Do this until you're told to
fix 2 generators. Simply toss some repair grenades at the targets
and get going. Back on the cart, kill more cultists and when you
see a hanging generator, shoot it so that it falls on Hale and
takes him out of the picture for now. The ride ends just a little
further, and you get to fight Hale soon after.


Objective - Defeat the Mantis
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
My weapon of choice here is the Charge Launcher as you can control
when to detonate the explosive charge. Fire an explosive at the
at smaller purple cylinder at the ceiling and detonate it when Hale
walks under the power station. You'll have 3 power stations at your
disposal, which is all you need to get rid of the mech.

"Family Business" trophy unlocked.

__________________________________________________________________________
( Chapter 11 - Marauder Defenses 02-11 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Objective - Get to the Marauders
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the Marauder scout walker again. March and destroy! Keep
going until you run into a force field. Use your mech's laser to
tear down the generators and continue through the new exit.

The next objective is to get to Kara's homeland. More marching and
destruction. You'll soon reach the end of the line. Watch the
events. "Must Go Faster" trophy unlocked.


Objective - Get to the Front Line
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Well you're on foot again. Mow down the Creepers from the bottom of
the stairs then have a look at the upgrade station before you
proceed, if you have salvage to burn. Further down the path are
some Ravagers and pods; the latter should be the first to go as
always. Grab the Singularity Cannon and get going.

Follow the path, plowing through a series of alien horde encounters.
When you get to the cave full aliens, destroy the supports to keep
the hostiles out and follow the GPS' lead to the bridge. Enemies
here are pods and creepers. Use the rail driver to pick off the
pods from afar then kill the remaining creepers.

With that out of the way, destroy the bridge then sweep the area of
aliens. Onward to a new objective.


Objective - Get to the Generators
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way back, killing aliens (mostly creepers). The
singularity cannon is effective against a swarm of these things.
When you reach a ledge that has a turret, man the weapon and mow
down monsters until Kara activates the force field. Go meet up with
her afterwards for an event. That concludes this chapter.

__________________________________________________________________________
( Chapter 12 - Older Enemies 02-12 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Objective - Find the Lab
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wraiths and creepers await just outside your pit stop. Kill all of
them and collect some salvage. Further out are some flower monsters
that you can easily kill with the Plasma Beam, while the
singularity cannon is ideal against multiple enemies in tight
spaces. Upon reaching the lab, you'll be told to retrieve the chip.

Be prepared for a large alien encounter consisting primarily of
monoliths plus all sorts of small fry. Use your compass to locate
all the hostiles, and once cleared follow the yellow bleeps to
the chip for a cutscene. "Plan B" trophy unlocked.


Objective - Get to Winters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From the vehicle, fire at the marked target to remove the force
field and move on. Next, take out the pair of infected things.
Just a bit further out, cover your allies by the destroying the
red bleeps as indicated by your HUD. Keep going for a new
objective.

For this one, you'll need to eliminate a total of 7 infected
targets. As always, these things will be marked so you won't have
any trouble finding them. There will be aliens shooting at you
from several directions as well, watch out for that; kill them if
you can. Fly until Darius says something about the path being
blocked. At this point, turn around then shoot the bulkhead to
your left to open it. This narrow tunnel is crawling with hostiles
but you have little choice so just blast your way through.

Use your GPS for directions if you need to. You'll reach an energy
tunnel after a while. This needs to turned off before you can pass
through. Fire at the vents where the white light is coming from
until the device falls apart. Fly a bit further for a cutscene.

Your objective this time is to destroy the bridge. Simply fire at
all the marked spots until the entire thing is completely
obliterated. "Old Friends, Older Enemies" trophy unlocked.


Objective - Ride the Barge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use the upgrade station if you'd like before getting behind the
turret; this gets the barge moving. Shoot at all the monters in
sight until you encouter a force field. You must find a way to shut
this down first. Get off the barge and trek toward the switch. It's
not that far away, and you'll encounter some minor alien resistance
Do check the side rooms along the way for loot as well. Once the
the shield is off, leap off the ledge and get on the barge.

Kill off monsters and until your ride stops again. Get off and
head up towards the generator at the top. There will be monsters
lurking along the way of course, but you're used to seeing them
by now. Fix the lock generator and head back to the barge. Keep
firing at all the monsters until your ride arrives at the 3rd stop.

Again, head up towards the switch, kill more aliens. With the
switch activated, hop back into the barge... again. Your ride will
soon find itself stuck, fire at the marked rock to clear a path
through. Further ahead are 4 shield emitters, fire at these until
they're all destroyed then blast the giant machine to bits. This
takes a while to do so just keep at it.

"Knock, Knock" trophy unlocked.

__________________________________________________________________________
( Chapter 13 - Roads Less Traveled 02-13 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Objective - Find the Ultor Facility
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're back inside a walker again so start marching and blast
through all the hostiles in sight. An event soon plays and you get
a new objective soon after.


Objective - Find the Queen's Lair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Still in the mantis, there will be pods among the hostiles from
this point on, and that means you can start working on the
"Exterminator" trophy. Push on for while, blasting through
hordes of aliens. You'll soon lose the walker and will have to
continue on foot. "Losses" trophy unlocked.


Objective - Investigate the Heat Signature
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue forward a bit for a change in objective. Kill off the
tentacle, which will be marked. An alien horde arrives soon after,
then you'll be told kill off the remaining tentacle ends. You'll
have quite a trek ahead of you before the tentacles actually become
visible. Move along, killing hostiles as you go. There are upgrade
stations along the way for you to fix and use if you like. Have the
GPS lead the way if you get lost.

With both tentacles gone, you can go back to tracking the heat
signature. Have your GPS lead you to it, while dealing with some
alien resistance along the way.


Objective - Get to the Top
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Next up is another long journey to the top. You'll be encountering
some heavy resistance, so I'd recommend using heavy weapons on
bigger enemies, and do employ a more cautious tactic like hanging
back instead of going rambo out in the open. An event plays when
you reach the top. You get to fight the Queen soon after.


Objective - Kill the Queen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'd recommend using heavy weaponry for this. The queen has 2 main
attacks, the first being flame breath and second being the ability
to produce smaller aliens. What you need to do is shoot her core,
which is the glowing purple thing that opens whenever she uses the
flame breath attack. This core usually appears in the front center
or the rear off to the side. You'll usually have to move to the
side to get a good view of the core during the flame breath atk.

When you knock the queen down to about 25% health, she starts using
a beam attack from her middle. This in turn leaves the rear cores
open for a while, so take this chance to deal as much damage as
possible. The creature dives to the bottom of the pit before she
does the beam attack, so take this as a sign to prepare.

"One Big, Ugly Motha..." trophy unlocked.


Objective - Get Inside the Terraformer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, follow the straightforward path, blasting your way
through considerable amount of monsters. When you enter a
building, keep going until Darius says that the main entrance is
blocked. At this point, you'll have to locate the service
entrance, so start heading up.

Upon getting through the alternate entrance, kill more aliens.
For the next objective you'll need to activate several environment
controls. Have your GPS tell you where to go. When you get to a
point where you must open a blast door, press the switch and hold
off the massive alien horde until the system reboots then you can
proceed. Once all 3 evironmental controls are functional, follow
the path toward the central control room.


Objective - Repair the Power Cores
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fend off the large alien horde first then take out the 3 tentacles.
Once at the core, toss repair grenades at the power cores, while
killing hostiles that are in the way. Once all the power cores are
fixed, you defend them from the aliens until the system reboots.

If a power core is destroyed, the system process resets and the HP
meter stops charging. Fix the damaged cores and keep killing aliens
until the HP meter at the top of the screen maxes out.

"Breathe Easy" trophy unlocked.

New game plus, cheats and the Mr. Toots will be unlocked upon
beating the game.


===========================================================================
III. Game List [03]
===========================================================================

__________________________________________________________________________
( Audio Logs 03-01 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In total, there are 45 audio logs in this game -- 35 normal logs
and 10 extra logs. Playing 40 of these things grants you the
Chronicler trophy. The extra logs are obtained at the end of
chapter 13. These also count towards the Chroncler trophy. The
entries below are listed in the order you find them.


Chapter 01 - The Terraformer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #06
Objective : Enter the Terraformer
Location : Head for the shield blocking the terraformer entrance.
Face the shield and turn around to the end of the path.

Item : Audio Log #21
Objective : Find the Cultist Reinforcements
Location : As soon as the calvary lands, they will face resistance
from a group of enemies on a building. Look behind said
structure to find this audio log.

Item : Audio Log #22
Objective : Get to the Turbine Room
Location : Look inside the room labeled "Section A Administration"

Item : Audio Log #23
Objective : Save the Terraformer
Location : By the doorway of the room with the massive glowing
machine in the middle.


Chapter 02 - We're Not Alone
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #33
Objective : ---
Location : Automatically obtained at the beginning of chapter.

Item : Audio Log #20
Objective : Clear the Debris
Location : In the same room where the debris are is a tower, and
at the base of said tower is the audio log.

Item : Audio Log #24
Objective : Get back to Bastion
Location : Found in the middle of cave under a building.


Chapter 03 - Outbreak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #02
Objective : Get to the Mining Colony
Location : Look in the fiery tunnel to your right before crossing
the bridge at the beginning of this chapter.

Item : Audio Log #08
Objective : Activate the Elevator
Location : Upon reaching the colony, get through the short tunnel
then check the wrecked vehicle at the other side.


Chapter 04 - Road to Bastion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #36
Objective : Secure the Elevator
Location : Found behind an ambulance to your left at the beginning
of the chapter.

Item : Audio Log #11
Objective : Activate the Excavator
Location : Can be found somewhere between the lift and excavator.

Item : Audio Log #25
Objective : Get to the Gondola Station
Location : In building east of the 2 alien towers. Exit
exoskeleton to collect this audio log.

Item : Audio Log #35
Objective : Get to the Bastion Elevator
Location : Near the end of the gondola ride, you'll witness an
explosion and a cave-in. Leave the gondola and head
over the newly sealed cave entrance.


Chapter 05 - Bastion Defenses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #01
Objective : Gather Power Cells
Location : On the way to the third power cell, you should see a
tunnel and a pair of machineguns nearby. The audio log
is somewhere by the tunnel entrance.

Item : Audio Log #05
Objective : Repair the Generators
Location : This audio log is found near one of the generators.


Chapter 06 - Water Supplies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #37
Objective : Find the Water Pumps
Location : At the beginning of this chapter, look inside the small
structure near the Bastion guards.

Item : Audio Log #19
Objective : Repair the Water Pumps
Location : In the area where the first set of pumps are, head for
the highest level and look at the other side of the
entrance.

Item : Audio Log #28
Objective : Find the next Pump Station.
Location : On the opposite platform of the monorail station. You
will have to leap across a gap to retrieve it.


Chapter 07 - Ice Mines
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #15
Objective : Find the Corporal
Location : You'll find an upgrade station at the beginning of this
chapter. The audio log is somewhere nearby.

Item : Audio Log #16
Objective : Find the Corporal
Location : Proceed through the level and you'll eventually get to
a section where the path forks. Head over to the ledge
and look below you yo find this audio log.

Item : Audio Log #17
Objective : Get to the Purification Plant
Location : After locationg the Corporal, continue through a
narrow hallway and enter the room to your left. The
audio log is near the massive claw in this room.


Chapter 08 - Infection
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #12
Objective : Destroy the Infected Buildings
Location : Proceed past the train car to an upgrade station, and
you'll find this audio log nearby.

Item : Audio Log #13
Objective : Destroy the Infected Buildings
Location : On the way to the 3rd infected structure, is a pair of
buildings with a staircase in the middle. The audio log
is in the right building, next to some plants.


Chapter 09 - On the Run
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #31
Objective : Meet Kara at the Market
Location : Next to the weapon locker just before the sealed market
entrance.

Item : Audio Log #30
Objective : Meet Kara
Location : Past the marketplace is a Military Checkpoint, as
indicated by a sign. The audio log is in this building.

Item : Audio Log #29
Objective : Reach the Elevator to the Surface
Location : Past the prison is a ledge and a ladder. Climb that
ladder to retrieve this audio log.


Chapter 10 - Relay Stations
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #07
Objective : Destroy the Relay Stations
Location : Continue through the level until you spot the Rail
Driver weapon. This audio log should near it.

Item : Audio Log #34
Objective : Destroy the Relay Stations
Location : Follow the path all the way past the 3rd relay station
You'll spot a bridge at the end of the platform. The
audio log should be somewhere nearby.


Chapter 11 - Marauder Defenses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #03
Objective : Get to the Front Line
Location : Once the first generator is activated, look around for
a floating platform, then check the other side of it to
find this audio log.

Item : Audio Log #04
Objective : Get to the Generators
Location : After destroying the cave supports, backtrack through
the maurauder outpost toward a room with a dark floor.
The audio log is in here, to the left.


Chapter 12 - Older Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #18
Objective : Find the Lab
Location : Next to the weapon station at the beginning of this
chapter.

Item : Audio Log #09
Objective : Find the Lab
Location : Past the bridge where you encountered the first tentacle
is hallway with another tentacle at the end. Check the
left side of this hallway to find the audio log.

Item : Audio Log #10
Objective : Find the Lab
Location : In the displayroom where the shaft shifts to a 90 degree
angle. You'll find the log here, at the left side.


Chapter 13 - Roads Less Traveled
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Item : Audio Log #26
Objective : Deactivate the Force Shield
Location : When the barge docks at its first stop, you'll soon be
heading into a building where this audio log is.

__________________________________________________________________________
( Upgrades 03-02 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The available upgrades in this game are divided into 4 tiers, and
tiers are unlocked as you progress through campaign mode. Salvage
points are required to purchase upgrades from upgrade stations.
Apart from picking up cylindrical containers, you can also obtain
salvage by destroying structures and killing aliens (if the
Autopsy upgrade has been purchased.

Below is a complete list of all available upgrades in the game.


Tier 1 Upgrades
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Upgrade : Recoil Reduction
Salvage : 1,000
Description : Reduces the negative effects on accuracy continuous
weapon fire.

Upgrade : Evasive
Salvage : 1,000
Description : Lowers enemy's accuracy while you are dodging. Also
reduces damage you take while dodging.

Upgrade : Enemy Health Indicators
Salvage : 1,000
Description : S.A.M. displays HP of targeted enemy.

Upgrade : Health Increase 1
Salvage : 1,000
Description : Increases your total health.

Upgrade : Shockwave
Salvage : 1,000
Description : The Nano Forge releases a burst of energy that stuns
and damages nearby enemies.

Upgrade : Fast Hands
Salvage : 1,000
Description : Reduces reload times as well as reducing the time it
takes to switch between carried weapons.


Tier 2 Upgrades
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Upgrade : Impact Boost
Salvage : 1,000
Description : Increases the power of Impact, giving it a faster
recharge rate, increased damage and a longer range.

Upgrade : Dead Eye
Salvage : 1,000
Description : Increases accuracy and reduces camera shaking
while zoomed in.

Upgrade : Autopsy
Salvage : 1,000
Description : Salvage is created from dead enemies.

Upgrade : Shell
Salvage : 1,000
Description : The Nano Forge creates a sphere of protective energy
which stops incoming weapon fire. Enemies within the
Shell are attacked by nanites.

Upgrade : Deep Pockets
Salvage : 1,000
Description : Increases the clip size of each carried weapon.

Upgrade : Melee Training
Salvage : 1,000
Description : Increases damage and effectiveness of melee attacks.

Upgrade : Shockwave Boost
Salvage : 1,000
Description : Shockwave required. Increases the effective range of
Shockwave and reduces wait time between uses.

Upgrade : Improved Explosives
Salvage : 1,000
Description : Increases the damage dealt by explosive weaponry.

Upgrade : Berserk
Salvage : 1,000
Description : The Nano Forge infuses you with energy, temporarily
increasing your speed and damage.

Upgrade : Improved Small Arms 1
Salvage : 1,000
Description : Increases damage dealt by non-explosive weaponry.

Upgrade : Stopping Power
Salvage : 1,000
Description : Your weapons have more stopping power, and hit with
greater force.

Upgrade : Last Gasp
Salvage : 1,000
Description : Reduces damage received when you're low on health.


Tier 3 Upgrades
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Upgrade : Hollow-Tipped Rounds
Salvage : 1,000
Description : Greatly increases the effectiveness of head shots.

Upgrade : Wide Impact
Salvage : 1,000
Description : Impact Boost required. Greatly increases the
effective range of Impact.

Upgrade : Resourcefulness
Salvage : 1,000
Description : Increases the amount of ammo received from ammo
crates.

Upgrade : Berserk Boost
Salvage : 1,000
Description : Berserk required. Increases weapon accuracy, fire
rate and reload speed. Also reduces wait time between
uses.

Upgrade : Extended Clips
Salvage : 1,000
Description : Increases clip size of all weapons.

Upgrade : Rapid Blast
Salvage : 1,000
Description : Increases the rate of fire of all explosive weaponry.

Upgrade : Faster Replenishment
Salvage : 1,000
Description : Your Nano Forge energy replenishes itself faster.

Upgrade : Health Increase 2
Salvage : 1,000
Description : Health Increase 1 required. Further increases your
total health.

Upgrade : Shell Boost
Salvage : 1,000
Description : Shell required. Increases the size and duration of
Shell as well as the damage dealt to enemies
within the Shell.

Upgrade : Killing Spree
Salvage : 1,000
Description : Temporarily increases your attack power after
defeating an enemy.


Tier 4 Upgrades
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Upgrade : Energy Transfer
Salvage : 1,500
Description : Nano Forge energy replenishes faster when you kill
enemies.

Upgrade : Berserk Pulse
Salvage : 1,500
Description : Berserk Boost required. Gain unlimited ammo when
Berserk is active.

Upgrade : Improved Small Arms 2
Salvage : 1,500
Description : Improved Small Arms 1 required. Further increases
damage dealt by non-explosive weaponry.

Upgrade : Shockwave Drain
Salvage : 1,500
Description : Shockwave Boost required. Shockwave now drains health
from stunned targets for you.

Upgrade : Health Increase 2
Salvage : 1,500
Description : Health Increase 1 required. Further increases your
total health.

Upgrade : Reflective Shell
Salvage : 1,500
Description : Shell Boost required. Shell now deflects incoming
fire back at enemies.

__________________________________________________________________________
( Trophies 03-03 )
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You must complete each condition to be rewarded with the allotted
trophy. In total, there are 49 trophies in this game -- 37 bronze,
9 silver, 2 gold, and 1 platinum.

Bronze Trophies
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01. Back At Ya! - Make an enemy kill themselves while
shooting at your Shell.
02. Boom Goes The Dynamite - Kill 2 other enemies with a single
exploding Berserker.
03. Bug Hunt - Finish at least one wave on each map
in Infestation.
04. Cheater! - Buy a Cheat.
05. Crack Shot - Kill a Wraith before it re-stealths.
06. Crusader - Kill 175 enemies while in the L.E.O.
exoskeleton.
07. Exterminator - Destroy 100 Pods while piloting the
Mantis.
08. Family Business - Defeat the Mantis.
09. Field Surgeon - Perform Revival 25x in Infestation.
10. Haymaker - Kill 5 enemies in one shot with Impact
11. Hit 'N Run - Kill an enemy by ramming them with the
Inferno GX.
12. Hold Still - Kill 6 enemies in one use of Shockwave.
13. I'm All You've Got - Defend the Red Faction.
14. It's All In The Wrist - Send an enemy at least 30 meters with
Impact.
15. Knock, Knock - Open up the secret entrance.
16. Liftoff - Send an enemy at least 50 meters with
the Magnet Gun.
17. Lock And Load - Keep Berserk active for at least 21
seconds in one use.
18. Losses - Make it through to the lair.
19. Martian Drive-By - Kill 100 enemies while in the Marauder
Scout Walker.
20. Martian Matchmaker - Fire an enemy into another enemy with
the Magnet Gun.
21. Money Well Spent - Buy out any one Upgrade ring.
22. Must Go Faster - Travel to the Marauder homelands.
23. Old Frnds Oldr Enemies - Safely escort Winters through the
depths.
24. One Big, Ugly Motha... - Defeat the source of it all.
25. Ooooh Yeah! - Kill 5 enemies with one L.E.O. shoulder
bash.
26. Plan B - Find out how to reach the lair.
27. Salvager - Find 200 piles of salvage.
28. Secrets Long Buried - Remove the Seal.
29. Soldier - Finish waves 1 through 10 on any map
in Infestation.
30. Survival of the Fitest - Make it to the surface.
31. Things Fall Apart - Destroy the Water Filtration Plant.
32. Unto The Breach - Gain entry into the Terraformer.
33. Vanguard - Escort the convoy.
34. We're Not Alone - Make it back to civilization.
35. Weather The Storm - Destroy the Jamming Devices.
36. What Is Best In Life? - Perform melee finishers on 25 Creepers
(single player only).
37. Zero G War - Kill 50 Shockwaved enemies before they
hit the ground.


Silver Trophies
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01. All For 1, 1 For All - Finish a 4 player Infestation game
beyond wave 9 without anyone bleeding
out.
02. Breathe Easy - Put an end to the threat once and for
all.
03. Catch! - Use the Magnet Gun to fling debris
back at a Tentacle.
04. Chronicler - Listen to 40 Audio Logs.
05. Commando - Finish waves 1 through 20 on any map
in Infestation.
06. In. The. Face! - Kill one of each enemy type with the
Maul.
07. Martian Can Opener - Buy every Upgrade.
08. Nanergy! - Gather 25,000 total salvage.
09. That Coulda Gone Bettr - Finish the Single Player game on Hard
Difficulty.


Gold Trophies
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01. Honorary Mason - Finish waves 1 through 30 on any map
in Infestation.
02. I Need A Nap - Finish the Single Player game on
Insane Difficulty.


Platinum Trophy
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01. RF: Armageddon Master - Unlock all 48 trophies in the game.


===========================================================================
IV. Extras [04]
===========================================================================

__________________________________________________________________________
( Credits 04-01 )
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- Many thanks to Mr. Stephen Ng and everyone at IGN for making this
FAQ possible.
- All the websites and message boards that I have consulted while
building the listings for this guide.

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